game-build-strategy
# Game Build Strategy
## Goal
Choose the right build strategy for the project.
Write `docs/game-studio/build-strategy.md` and `docs/game-studio/quality-target.md`.
Use:
- `./shared/reference/development-modes.md`
- `./shared/reference/quality-targets.md`
- `./shared/templates/build-strategy.md`
- `./shared/templates/quality-target.md`
## Development modes
- `yolo-super`
- `guided-build`
- `refactor-open`
- `surgical-live`
## Quality targets
- `first-playable`
- `polished-prototype`
- `production-feature`
- `live-patch`
## Selection rules
- **greenfield + narrow mechanic spike** -> `yolo-super` + `first-playable`
- **greenfield + serious showcase build** -> usually `yolo-super` or `guided-build` + `polished-prototype`
- **existing product-facing feature work** -> usually `guided-build` or `refactor-open` + `production-feature`
- **shipped or live-risky** -> `surgical-live` + `live-patch`
## Planning policy
Match task size to the mode:
- aggressive modes can use large coherent implementation chunks
- production-feature work can use medium coherent chunks
- live work should use smaller changes with tighter verification
## Guardrail
Do not let “safe” planning ruin the result on low-risk greenfield work.
Do not let “fast” planning justify broad rewrites on live products.
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skill
ai