game-concept-brainstorm
# Game Concept Brainstorm
## Goal
Increase build success by locking the game fantasy before architecture or implementation.
## Deliverables
- `docs/game-studio/concept-brainstorm.md`
- `docs/game-studio/requirements.md`
Use `./shared/templates/concept-brainstorm.md`.
## Use when
- the request is exciting but blurry
- the user asks for “make it good” or “make it fun”
- the team needs to protect the core fantasy from being flattened during implementation
## Workflow
1. Restate the player fantasy in one sentence.
2. Lock the primary verb, the reward loop, and the first 30-second promise.
3. Define 3-4 design pillars.
4. Separate must-haves from experiments.
5. Prefer decisive defaults over endless questions.
6. Feed the result into `game-requirements-brainstorm`, `game-scope-profile`, and `game-ux-flow-designer`.
## Important
This is not for random ideation.
It is for increasing the chance that the first serious build actually feels like the intended game.
标签
skill
ai