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ghosthand

Use this skill when operating Ghosthand, a local Android control runtime exposed over a loopback HTTP API for OpenClaw or another agent. Trigger it for Ghosthand tasks involving runtime or capability checks, structured UI inspection, selector planning, semantic clicks, coordinate taps, text input, scrolling, wait conditions, clipboard transfer, notifications, screenshots, or debugging Ghosthand-specific route behavior such as partial-output warnings, snapshot-scoped node IDs, or text vs content

作者: admin | 来源: ClawHub
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ClawHub
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V 1.0.5
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ghosthand

# Ghosthand Ghosthand is a loopback HTTP server on the Android phone. All interaction is via HTTP `GET`, `POST`, and a small amount of `DELETE` to `http://127.0.0.1:5583`. **Always do this first:** | Step | Command | Purpose | |------|---------|---------| | 1 | `GET /ping` | Is Ghosthand alive? | | 2 | `GET /state` | Is the runtime healthy, and is the capability you need usable now? | | 3 | `GET /screen?source=accessibility` | What is the current actionable surface? | Use this skill to operate Ghosthand as an Android agent substrate. Ghosthand is not generic Android advice. It is a local runtime with a route-based control surface. Use this skill only when the task is actually about Ghosthand routes, Ghosthand capability state, or acting through Ghosthand. ## What Ghosthand is Ghosthand exposes a local HTTP API for Android observation and control. The important categories are: - runtime and health: `/ping`, `/health`, `/state`, `/device`, `/foreground`, `/commands`, `/capabilities` - structured UI inspection: `/screen`, `/tree`, `/focused`, `/find` - semantic or coordinate interaction: `/click`, `/tap`, `/input`, `/type`, `/setText`, `/scroll`, `/swipe`, `/longpress`, `/gesture` - app and navigation control: `/back`, `/home`, `/recents` - sensing and transport: `/screenshot`, `/wait`, `/clipboard`, `/notify` Treat `/commands` as the current machine-readable capability catalog when route details matter. ## When to use this skill Use it when the task requires any of the following: - checking whether Ghosthand is running or ready - checking whether a capability is both authorized by Android and allowed by Ghosthand policy - inspecting the current Android surface before acting - finding or clicking UI targets by `text`, `desc`, or `id` - recovering from Ghosthand misses or ambiguous action results - using Ghosthand to type, scroll, swipe, wait, read clipboard, or read notifications - debugging Ghosthand-specific behaviors such as partial output, stale assumptions about selectors, or snapshot-scoped node IDs Do not use it for: - generic Android usage advice unrelated to Ghosthand - root-only methods that Ghosthand does not expose - imaginary routes or undocumented behavior when `/commands` can answer directly ## Operating model ### 1. Start from truth, not intent Before acting, establish three things: 1. Is Ghosthand alive and usable? 2. What surface is actually visible now? 3. Which selector surface and route shape are most plausible for the target? Typical order: 1. read `/ping` 2. read `/state` 3. read `/commands` if route shape, selector support, or response fields are uncertain 4. read `/screen?source=accessibility` for the current actionable surface 5. if accessibility read is unavailable or clearly insufficient, retry with `/screen?source=hybrid` or `/screen?source=ocr` 6. only then choose `/find`, `/click`, or `/tap` ### 2. Capability access has two layers A capability is usable only when both are true: - Android/system authorization exists - Ghosthand policy allows the capability Do not confuse “permission granted” with “usable now”. Read `/state` before diagnosing failures, especially for accessibility and screenshot capture. `/state` is the best live summary. `/capabilities` is the fuller catalog-style view when an agent needs route-capability mapping and availability details. ### 3. Node IDs are snapshot-scoped Treat `nodeId` as ephemeral. Do not cache it across fresh observations unless the snapshot context is clearly the same. Prefer re-resolving via `/screen`, `/find`, or selector-based `/click` instead of assuming old node IDs remain valid. ## Primitive selection ### `/screen` Use `/screen` first when you need a compact actionable view. The default mode is `source=accessibility`. Use it to answer: - what is visible now - which elements are actionable, editable, or scrollable - whether coordinates are trustworthy enough for `/tap` - whether the current surface even contains the target Important details: - `source=accessibility` is the default and supports `editable`, `scrollable`, `clickable`, and `package` filters - `source=hybrid` or `source=ocr` is useful when accessibility is temporarily unavailable or operationally insufficient - `summaryOnly=true` is for compact orientation, not detailed targeting - `previewPath` is a hint that a lightweight screenshot fetch is available; `/screen` does not embed image bytes If `/screen` reports `partialOutput=true`, warnings, foreground drift, or fallback hints, do not assume you saw the whole surface. Escalate to `/tree`, `/screenshot`, or a non-accessibility screen mode before blaming the app. ### `/tree` Use `/tree` when you need fuller structure, raw hierarchy, or to inspect why `/screen` may have omitted or shaped output. Use it for diagnosis and structural truth, not as your default first read. ### `/find` Use `/find` when you already have a selector hypothesis and want a bounded lookup. Prefer it when you need: - selector testing before interaction - disambiguation by `index` - confirmation that a target exists before a coordinate fallback - inspection of whether a visible label is discoverable on `text`, `contentDesc`, `resourceId`, or only as a focused node A miss usually means one of four things: - wrong screen - wrong selector surface - wrong match semantics - target not exposed the way you assumed Supported strategies are `text`, `textContains`, `contentDesc`, `contentDescContains`, `resourceId`, and `focused`. `text`, `desc`, and `id` are convenience aliases in the request body; Ghosthand normalizes them internally. ### `/click` Prefer `/click` over `/tap` when you have a plausible semantic target. Ghosthand can resolve wrapper targets, bounded selector fallbacks, and clickable ancestors, then expose how it actually landed on an actionable node. Use `/click` first for: - text-labeled controls - content-description labeled controls - stable resource IDs - cases where ancestor click resolution may help For selector-based `/click`, Ghosthand treats `clickable=true` as the default unless you explicitly set `clickable=false`. That default is optimized for action, not inspection. Use `/find` or disable clickable resolution when you need to inspect the raw matched node. ### `/tap` Use `/tap` only when coordinates come from the current trusted surface. Do not guess coordinates. Coordinate fallback is justified only after semantic targeting has narrowed the uncertainty. ### `/input` and `/setText` Use `/input` for the focused editable field. Prefer it over `/type` when you need explicit text mutation or Enter dispatch semantics. Use `/type` only for simpler focused text entry when the current focus is already correct. Use `/setText` only when you have a trusted same-snapshot editable `nodeId` and need to target that exact node. When entering text, do not assume the Enter key will successfully submit or confirm the input. If Enter does not work or the field remains uncommitted, use the on-screen IME confirmation action instead, typically the confirm button in the bottom-right corner of the keyboard. ### `/scroll` and `/swipe` Use `/scroll` when the goal is container movement or list advancement. Use `/swipe` when the task is truly geometric. Do not interpret `performed=true` as proof that content changed. Check returned change fields, then verify with `/screen`, `/tree`, or `/wait`. ### `/wait` Use `/wait` after actions that may change UI state. There are two different uses: - `GET /wait`: wait for UI change and inspect final settled state - `POST /wait`: wait for a selector condition Do not confuse `changed=false` with action failure. It only means a transition was not observed during the wait window. Re-check the final surface before concluding the action failed. For `POST /wait`, the supported strategies are bounded and query rules matter: `focused` takes no query, while text/content-description/resource-id waits require one. ### `/clipboard`, `/notify`, `/screenshot` Use `/clipboard` as a transport primitive for long text or repeated entry. Use `/notify` to read or post local notifications only when the task is explicitly notification-related. Use `/screenshot` when visual truth is needed and structured UI output is insufficient, ambiguous, or suspected stale. Important details: - `/screenshot` supports `GET` and `POST` - width and height must be provided together or omitted together - screenshot capability is separately policy-gated from accessibility - if `/screen` publishes `previewPath`, use that exact path before inventing a new screenshot size ## Selector judgment Selectors are not interchangeable. ### `text` Use `text` when the visible label is likely the actual text field of the node. ### `desc` Use `desc` when the control is icon-like, accessibility-labeled, nav-like, or visibly sparse. Many controls that look label-based are actually better matched through content description. ### `id` Use `id` when a meaningful `resourceId` is present. This is often the strongest selector. ### Exact vs contains Do not over-read exact-match misses. If the visible phrase may be part of a longer text block, retry with a contains-style strategy where the route supports it. A visible phrase on screen is not proof that exact text lookup should succeed. `/find` supports explicit contains strategies. `/click` can use bounded contains fallback internally and tells you when it did so; do not mistake that for an exact selector hit. ## Recovery rules When a Ghosthand action misses, do not branch into random retries. Make one bounded correction: - re-read `/screen` - if accessibility is unavailable or weak, re-read `/screen?source=hybrid` or `/screen?source=ocr` - switch `text` to `desc` or `id` - switch exact semantics to contains semantics when justified - if text entry succeeded but submission did not, use the on-screen IME confirm action instead of retrying Enter - move from `/click` to `/tap` only after trustworthy coordinates exist - use `/capabilities` when the route exists but capability availability is ambiguous - use `/wait` to settle state before the next action Repeated misses should be classified, not brute-forced. ## Minimal workflows ### Check whether Ghosthand is ready 1. read `/ping` 2. read `/state` 3. if needed, read `/capabilities` 4. if needed, read `/commands` ### Operate a visible control safely 1. read `/screen?source=accessibility` 2. choose `text`, `desc`, or `id` 3. call `/click` 4. call `/wait` or re-read `/screen` 5. if accessibility surface truth is weak, retry `/screen?source=hybrid` or `/screenshot` 6. only use `/tap` if semantic action remains weak but coordinates are trusted ### Enter text and confirm it reliably 1. focus the intended editable field 2. use `/input` for the focused field, `/type` for simple focused typing, or `/setText` for a trusted same-snapshot editable `nodeId` 3. verify the text appears in the field or the focused surface reflects the update 4. if Enter does not submit or confirm the input, use the on-screen IME confirm action, typically the bottom-right keyboard button 5. call `/wait` or re-read `/screen` to confirm the post-input state ### Diagnose a miss 1. confirm Ghosthand and capability state with `/state` 2. re-read `/screen?source=accessibility` 3. inspect selector surface mismatch 4. escalate to `/screen?source=hybrid`, `/tree`, or `/screenshot` if accessibility output is partial, unavailable, or misleading 5. retry one bounded correction ## Reporting standard When summarizing a Ghosthand run, report only: - what route you used - what state changed - whether the target was achieved - the first narrow failing step if it was not - the next best correction Do not dump logs unless the task is explicitly diagnostic. ## Reference files Detailed route notes are in `resources/references/ghosthand-api-quick-reference.md`.

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skill ai

通过对话安装

该技能支持在以下平台通过对话安装:

OpenClaw WorkBuddy QClaw Kimi Claude

方式一:安装 SkillHub 和技能

帮我安装 SkillHub 和 ghosthand-skill-1775938502 技能

方式二:设置 SkillHub 为优先技能安装源

设置 SkillHub 为我的优先技能安装源,然后帮我安装 ghosthand-skill-1775938502 技能

通过命令行安装

skillhub install ghosthand-skill-1775938502

下载 Zip 包

⬇ 下载 ghosthand v1.0.5

文件大小: 6.7 KB | 发布时间: 2026-4-12 10:05

v1.0.5 最新 2026-4-12 10:05
No code changes detected; documentation update only.

- Clarified endpoint details and added mention of `DELETE` routes.
- Updated initial usage steps, specifying `GET /screen?source=accessibility`.
- Expanded descriptions of `/screen`, `/find`, `/click`, `/tap`, `/input`, `/type`, and `/setText`.
- Added notes on `/screen` source options (`accessibility`, `hybrid`, `ocr`) and selector normalization.
- Improved guidance on capability checks and the use of `/state` vs `/capabilities`.
- Refined recovery and selection rules to improve agent reliability.

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