image-to-relief-stl
# image-to-relief-stl
Generate a **watertight, printable STL** from an input image by mapping colors (or grayscale) to heights.
This is an orchestrator-friendly workflow:
- Use **nano-banana-pro** (or any image model) to generate a **flat-color** image.
- Run this skill to convert it into a **bas-relief** model.
## Practical constraints (to make it work well)
Ask the image model for:
- **exactly N solid colors** (no gradients)
- **no shadows / no antialiasing**
- bold shapes with clear edges
That makes segmentation reliable.
## Quick start (given an image)
```bash
bash scripts/image_to_relief.sh input.png --out out.stl \
--mode palette \
--palette '#000000=3.0,#ffffff=0.0' \
--base 1.5 \
--pixel 0.4
```
### Grayscale mode
```bash
bash scripts/image_to_relief.sh input.png --out out.stl \
--mode grayscale \
--min-height 0.0 \
--max-height 3.0 \
--base 1.5 \
--pixel 0.4
```
## Outputs
- `out.stl` (ASCII STL)
- optional `out-preview.svg` (vector preview via potrace; best-effort)
## Notes
- This v0 uses a **raster heightfield** meshing approach (robust, no heavy CAD deps).
- The `--pixel` parameter controls resolution (smaller = higher detail, bigger STL).
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skill
ai