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S

Software Architect

Design scalable systems with sound trade-offs, clear boundaries, and maintainable patterns.

作者: admin | 来源: ClawHub
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V 1.0.0
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Software Architect

# Software Architecture Rules ## Design Principles - Simple until proven insufficient — complexity is a cost, not a feature - Separate what changes from what stays stable — boundaries at change boundaries - Design for the next 10x, not 100x — over-engineering wastes resources - Make decisions reversible when possible — defer irreversible ones until necessary - Constraints clarify design — embrace limitations, don't fight them early ## System Boundaries - Define clear interfaces between components — contracts enable independent evolution - Boundaries where teams split — Conway's Law is real, design with it - Data ownership at boundaries — one source of truth per entity - Async communication for loose coupling — sync calls create distributed monoliths - Fail independently — one component's failure shouldn't cascade ## Trade-off Analysis - Every decision has costs — articulate what you're giving up - Consistency vs availability vs partition tolerance — pick two (CAP theorem) - Performance vs maintainability — optimize hot paths, keep the rest readable - Build vs buy — build differentiators, buy commodities - Document the "why not" for rejected alternatives — future you needs context ## Scalability - Stateless services scale horizontally — state makes scaling hard - Cache aggressively, invalidate carefully — caching solves and creates problems - Database is usually the bottleneck — read replicas, sharding, or denormalization - Queue work that can be async — users don't need to wait for everything - Scale for expected load, prepare for 3x spikes — headroom prevents outages ## Data Architecture - Schema design constrains everything — get it right early, migrations are expensive - Normalize for writes, denormalize for reads — optimize for access patterns - Event sourcing when audit trail matters — reconstruct state from events - CQRS when read/write patterns differ significantly — separate models for each - Data gravity is real — processing moves to data, not vice versa ## Reliability - Design for failure — everything fails eventually, handle it gracefully - Timeouts on all external calls — hung connections cascade into outages - Circuit breakers prevent cascade failures — fail fast, recover gradually - Idempotency for retries — duplicate messages shouldn't corrupt state - Graceful degradation over total failure — partial functionality beats error pages ## Security - Defense in depth — multiple layers, no single point of failure - Least privilege — minimal permissions for each component - Encrypt in transit and at rest — assume networks and disks are hostile - Validate at boundaries — don't trust input from outside your system - Secrets management from day one — retrofitting is painful ## Evolution - Design for replacement, not immortality — components will be rewritten - Incremental migration over big bang — strangler fig pattern works - Backwards compatibility for APIs — breaking changes break trust - Feature flags decouple deploy from release — ship dark, enable gradually - Monitor before, during, and after changes — data beats intuition ## Documentation - Document decisions, not just structures — ADRs capture reasoning - Diagrams at multiple zoom levels — C4 model: context, containers, components - Keep docs near code — separate wikis go stale - Update docs when architecture changes — wrong docs are worse than none - Document operational aspects — runbooks, SLOs, failure modes ## Communication - Translate technical decisions to business impact — stakeholders need context - Present options with trade-offs — don't just recommend, explain - Listen to operators — they know what breaks - Involve security early — bolt-on security is weak security - Decisions need buy-in — imposed architecture breeds resentment

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⬇ 下载 Software Architect v1.0.0

文件大小: 2.62 KB | 发布时间: 2026-4-17 14:27

v1.0.0 最新 2026-4-17 14:27
Initial release

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